| Key | Effect |
|---|
| Flight |
|---|
| Left | Yaws currently active ship or turret left. |
| Right | Yaws currently active ship or turret right, |
| Up | Pitches currently active ship or turret up. |
| Down | Pitches currently active ship or turret down. |
| Q | Rolls currently active ship left. |
| W | Rolls currently active ship right. |
| A | Accelerates currently active ship. |
| Y | Decellerates currently selected ship. |
| Z | Decellerates currently selected ship. |
| Tab | Activates boost drive extension. |
| Backspace | Sets throttle to zero. |
| T | Selects object near crosshair as target |
| Page Up | Selects next object as current target |
| Page Down | Selects previous object as current target |
| Insert | Selects previous owned object as current target |
| Delete | Selects next owned object as current target |
| S | Opens current ship menu |
| P | Opens pilot information menu |
| C | Initiates communication with current target |
| Right Control | (held down) activates Strafe Drive Extension. Normal flight controls now propel, rather than turn, the currently selected ship. |
| , (comma) | Activate galaxy map |
| . (dot) | Activate sector map |
| I | Information about target |
| Autopilot |
|---|
| U | If autopilot is active, causes autopilot to be turned off.
Otherwise:
Causes currently active ship to dock with target if it's a station
Causes currently active ship to follow target if it's a ship
Causes currently active ship to fly through gate if gate is the target
|
| Shift-D | Causes current player ship (regardless of whether currently active) to attempt to dock with target if station or ship, to follow if docking isn't possible, or to fly through gate if gate is the target. |
| Shift 6 | Instructs all wingmen to attack your target |
| Shift 7 | Instructs all wingmen to protect your ship |
| Shift 8 | Instructs all fighter drones to protect your ship |
| Shift 9 | Instructs all fighter drones to attack your target |
| Menu |
|---|
| Left | Reduces the amount of the currently selected option
otherwise:
Moves to the next menu to the left |
| Right | Increases the amount of the currently selected option
otherwise:
Moves to the next menu to the right |
| Up | Moves to the previous option on the current menu, cancelling any un-confirmed selection |
| Down | Moves to the next option on the current menu, cancelling any un-confirmed selection |
| Enter | Confirms the current selection, or opens a sub menu. |
| Escape | Closes the menu in favour of the previous one. |
| Delete | Closes all menus |
| Page Up | Move information screen up by one page |
| Page Down | Move information screen down by one page |
| Number pad | Map:
1-4,6-9: Move map selection cursor over map
5: Select object nearest to map selection cursor
Selection menu:
0-9: Enter increment value for left/right selections |
| Highlighted letter | In any menu, pressing a highlighted letter is a shortcut for selecting that menu entry with Enter. |
| Home | Maximizes the amount of currently selected item |
| End | Zero the currently selected item |
| Features |
|---|
| G | Activates ecliptic projector. |
| F1 | Toggles currently active monitor's view on the ship, omitting any that are not available:
Main cockpit,
Forward turret,
Rear turret,
Top turret,
Left turret,
Right turret,
Bottom turret,
External view,
External view of current target
If held down, activates main cockpit view. |
| F2 | Toggles currently active monitor's exterior view of current ship:
From rear,
From front |
| F3 | Switches currently active monitor to exterior view of current target. |
| F4 | Selects next connected monitor as active monitor, transferring all flight controls. |
| F5 | Toggles all monitors on or off. |
| Shift 1 | Assigns exterior view of target to monitor 1 |
| Shift 2 | Assigns exterior view of target to monitor 2 |
| Shift 3 | Assigns exterior view of target to monitor 3 |
| Shift 4 | Assigns exterior view of target to monitor 4 |
| Shift 5 | Assigns exterior view of target to monitor 5 |
| J | Activates SETA |
| D | Activates docking computer |
| Keypad 1 | Main cockpit: Look down and left
External view: Roll camera anticlockwise |
| Keypad 2 | Main cockpit: Look down
External view: Pitch camera down around object |
| Keypad 3 | Main cockpit: Look down and right
External view: Roll camera clockwise |
| Keypad 4 | Main cockpit: Look left
External view: Yaw camera left around object |
| Keypad 5 | External view: Toggle front/rear viewing angle |
| Keypad 6 | Main cockpit: Look right
External view: Yaw camera right, around target |
| Keypad 7 | Main cockpit: Look up and left |
| Keypad 8 | Main cockpit: Look up
External view: Pitch camera up around target |
| Keypad 9 | Main cockpit: Look up and right |
| Keypad 0 | External view: Toggle the following modes:
Fixed camera angle with respect to object
Fixed camera angle with respect to sector (for playership) or playership (otherwise)
Panning camera angle, motion relative to object
Panning camera angle, motion relative to sector |
| Keypad + | Exterior view: Move camera closer to object |
| Keypad - | Exterior view: Move camera further away from object |
| Left Alt | Use Video Enhancement Goggles to zoom currently active monitor |
| Shift T | When followed by h, e, r, e, s, h, a, l, another l, b, e, w, i, n, g and s:
Enable script editor.
Note, use of the script editor can alter your game such that the Argonopedia no longer reflects your game correctly. |
| 5 | Activate best selling price locator |
| 6 | Activate best buys locator |
| F | Freight menu |
| O | Open freight bay |
| Shift-F | Open freight bay |
| Shift J | Activates jump drive, or cancels jump during countdown |
| Combat |
|---|
| 1 | Toggles the weapon configuration of the first laser bay in the currently active ship or turret. |
| 2 | Toggles the weapon configuration of the second laser bay in the currently active ship or turret. |
| 3 | Toggles the weapon configuration of the third laser bay in the currently active ship or turret. |
| 4 | Toggles the weapon configuration of the fourth laser bay in the currently active ship or turret. |
| M | Toggles through all available missiles and "none" as the active missile |
| L | Launches currently selected missile |
| Home | Selects previous enemy object as current target |
| End | Selects next enemy object as current target |
| E | Select nearest enemy as target
and manually engage combat mode (Red flag appears on HUD) |
| Left Control | Fire weapons associated with current ship or turret. |
| Game |
|---|
| Enter | Brings up main menu |
| Escape | Brings up options menu |
| Shift-Q | Brings up "quit game" option menu |
| Shift-E | Brings up "eject ship" option menu |
| F9 | Saves a screenshot as a JPEG |
| Shift-P | Pause game. Any key unpauses, but that key also does its job. A safe key is V, which does nothing. |
| Shift-O | Brings up options menu |
| H | Activate help about keys (not as accurate as this) |